First-person action game, project codename is Citizen Pain.
When attacking, using the first-person view I think is a little easier to switch between enemies than the third-person view. Of course detecting enemies from behind is more complicated. I’ll have to remember in the future to include a directional damage indicator so you can tell if an enemy is attacking you from behind.
Citizen Pain | Switch between enemies | Devlog 31/05/2024 - IndieDB
Archers are weak enemies, you defeat them with a few attacks.
I am continuing to place mesh to replace the blockout, adding one of the last areas before the castle.
There are various environmental hazards such as the rolling boulder.
I am continuing to add 3d models, I placed the gate with stairs leading to the upper part of the city and a square with a fountain.
This is looking really promising and I know it's a working title but I love the games name!
Thank you for your interest! A lot of people are telling me that they love the title, most likely it will remain this :)